The last part of the equation dealing with boots and their damage was added in 1.10. Also important: Dtail is not figured into the equation in this place, it’s actually figured using the result of the kick damage equation. IMPORTANT: If more than one of these sources of ED are present, they get added together and placed into this slot. ED on weapons does not affect kick damage at all and non-weapon ED is not counted into this total. The skill_bonus spot is where the ED for Dtalon, TS, Dflight, and skills such as might get placed. This is no longer strictly true in 1.10, but the difference comes in a later part of the equation and I’ll leave the explanation for then. Thus, in 1.09 dex was the better choice for boosting your kick damage. Dex, however, also boosts AR and defense. Indicate that for the base kick damage with no boots on str and dex have the same effect on damage. Physical weapon damage doesn’t matter when figuring kick damage. First and foremost, Your weapons ED will not affect any part of this equation. After that, I’ll move onto some skill and effect specifics. Rather than try to explain each skill on it’s own, I’m going to just explain the damage formula. Here’s the list of boots and their damage: Drop decimals when you get them from division. This equation needs to be worked left to right following the mathematical order of operations. MaxDamage=(str + dex – 20) / 3 * (100 + skill_bonus) / 100 + BootMaxDam * (100 + (str * StrBonus / 100) + skill_bonus + non_weapon ED + Aura_bonus) / 100 MinDamage= (str + dex – 20) / 4 * (100 + skill_bonus) / 100 + BootMinDam * (100 + (str * StrBonus / 100) + skill_bonus + non_weapon ED + Aura_bonus) / 100 Abbreviations and Acronyms used in this document:Ībbreviations and Acronyms used in this document:īoS = Burst of Speed Kick Damage Equation.
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